The bonus you get is *insane* and will be permanent for this vendor, who will have new gold later on. Then, just give him money until you have a reputation of 100 with him. Make sure you have enough items for sale to get all the gold a vendor has. Additionally, there's a very important vendor trick you can use. I have some videos with tips on making money with crafting. Theres a couple things you can do to never run into money problems, especially on a solo playthrough because, naturally, you'll only have to equip one character, not four. Orivad for example drops a very strong 2h-weapon, Kniles yields two amazing daggers. You can of course switch up the order to help you deal more damage, faster. Now, the order of the quests does not factor in what kind of gear you specifically need. It's a ridiculous amount of xp that you would miss out on requiring a highly specific setting that will not be of much use anywhere else, so I just get one of the companions to deal with it. I usually do that for the Buddy's PetPal-quest. Depending on how seriously you want to RP you can also consider using companions to specifically deal with certain situations. Later in fort joy there's a plethora of food, you will have more skills and there's always the Peace of Mind scroll. In the prologue you will have a bedroll and, if you're not undead, plenty of food. When planning for these things, consider the buffs you will have access to. Stingtail's persuasion challenge can be done with FIN10, which every character should have anyhow, so don't worry about that.Thievery 1 makes things *a lot* faster and gives you access to a lot of strong gear very early on, so it's highly recommended, though technically speaking optional.On a single character: PetPal and any of FIN14, INT15+Persuasion1, CON13+Persuasion2 for the persuasion challenge with Birdie. ![]()
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